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Broken roads
Broken roads













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broken roads

I wanted characters and situations that players could fight for (or against!) which meant complex and flawed characters, and situations that some will inevitably find detestable.

broken roads

A key aspect of the game is its moral compass, and so I wanted all players to be able to find something they could love as well as hate in Merridin. It has been near a century since the world ended in Broken Roads, so there has been plenty of time for things to settle into a new form of normality. I took inspiration from Fallout 2, Australian and United States history, as well as my own experience of outback Australia, and created a town with deep roots and a rich history. I was tasked with defining one of the central hub locations for the game the remains of the real-world town of Merridin. If you want to know about the sorts of things that get cut from games, go look into the ‘S’Lanter’ that were cut from the original Fallout. You can create with broad brushstrokes, but it is still early days, so things may change drastically as the project continues.

#Broken roads free

The cool thing about this is that you have pretty much got free reign to run wild in the early days of the project. It is used as an example of what is to come something that can be shown to investors. You are not building the whole game, but focusing on showing off what the game is about and what it can do. I was involved in the early developmental stages, where we were getting everything ready for what’s called the ‘vertical slice’. Nothing is set in stone in the gaming development world, especially when you get in early. Again, they liked what they saw, and soon I was up to my neck in NDAs and contracts and loving every minute of it. One was about a caravan travelling through the wasteland, while the other was a journal that had been passed around the wasteland for decades. So, instead of one story, I sent them two. So excited that I could not decide what to send them. They liked what they saw, and they gave me some barebones information about the world and tasked me with writing a short story based on that. I sent them my resume, as well as copies of my post-apocalyptic novel Days too Dark which is set in Australia, as well as my Post-Apocalyptic Writing Guide.

broken roads

How could I not be fascinated?Īfter pissfarting around for a bit, I reached out to the game’s creators, Drop Bear Bytes, and asked if I could work on the title. It is a post-apocalyptic video game set in outback Australia, and it draws heavy inspiration from old school isometric RPGs, like the Fallout and Baldur’s Gate series. When Broken Roads was first announced, I knew instantly that I wanted to work on it.













Broken roads